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Assassins - Ultimate CD Games Collection 2
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Assassins 2 - Ultimate Games No. 2 (1995)(Weird Science)[!][Amiga-CD32-CDTV].iso
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darkstorm.dat
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1994-08-21
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21KB
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4,459 lines
Darkstorm
abh:characters
1100
12
22
6
10
100
1/Yes/No
2/Yes/No
3/90%/100%/Weapons
1/No/Yes/Final
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1/System Animation
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Anim 1,(67,2);
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1/System Animation
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Anim 1,(67,1)(68,1)(69,1)(70,1)(71,1)(72,1)(73,1)(74,1)(75,1)(76,1)(77,1)(78,1)(79,1)(80,1);
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1/System Animation
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Anim 1,(35,1)(36,2)(81,1);
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1/System Animation
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*36
*
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4
Anim 0,(82,2)(83,2)(84,2);
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1/System Animation
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6
Anim 1,(85,3)(86,3)(87,3)(88,3)(89,3)(90,3)(91,3)(92,3);
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4/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish/Quake
10
13
1/No/Yes
I
24
Anim 1,(93,4)(94,2)(95,4);
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2/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish/Quake
100
320
13
1/No/Yes
G
10
Anim 1,(67,1)(68,1)(69,1)(70,1)(71,1)(72,1)(73,1)(74,1)(75,1)(76,1)(77,1)(78,1)(79,1)(80,1);
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6/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish/Quake
13
1/No/Yes
5 5 7F
14
Anim 1,(100,2)(80,2)(100,2)(101,1)(102,1)(103,3)(104,3);A: If R0=0 Jump B;C: If R0=6 Jump D;Pause; Jump A;B: Move 320,0,4; Pause; Jump A;D: Move -80,0,8; Pause; Jump A;
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish/Quake
120
13
1/No/Yes
567F
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish/Quake
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish/Quake
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish/Quake
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish/Quake
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish/Quake
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1/No/Yes
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish/Quake
13
1/No/Yes
0
Anim 1,(96,1)(97,1)(98,1)(99,1)(96,1)(97,1)(98,1)(99,1)(96,1)(97,1)(98,1)(99,1)(96,1)(97,1)(98,1)(99,1);A: If R0=0 Jump B;Pause; Jump A;B: Move 320,0,16; Pause; Jump A;
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1/Special Additional
100
320
13
1/No/Yes
*
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1/Special Additional
13
1/No/Yes
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1/Special Additional
13
1/No/Yes
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1/Special Additional
13
1/No/Yes
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1/Special Additional
13
1/No/Yes
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1/Special Additional
13
1/No/Yes
*
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Anim 0,(3,4)(2,4)(1,4)(2,4);A: R0=0; Move-6,0,1; Pause; If J1=4 Jump A;Anim 0,(1,8)(29,8);
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1/System Animation
*
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*7
2
Anim 1,(4,3);
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1/System Animation
*
*55
*
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*8
3
Anim 0,(12,2)(11,2)(10,2)(9,2)(8,2)(7,2)(6,2)(5,2);
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1/System Animation
*
*56
*
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16
Anim 1,(4,3);
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1/System Animation
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Anim 1,(5,3)(13,10);
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1/System Animation
110
*
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-13
1/No/Yes
*H
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